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<div class="header">
  <div class="summary">
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="#properties">Properties</a> &#124;
<a href="class_n_g_u_i_debug-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">NGUIDebug Class Reference</div>  </div>
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<p>This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead.  
 <a href="class_n_g_u_i_debug.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for NGUIDebug:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_n_g_u_i_debug.png" usemap="#NGUIDebug_map" alt=""/>
  <map id="NGUIDebug_map" name="NGUIDebug_map">
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:acb7f470dcb63945f0537093582ba8ed0"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_debug.html#acb7f470dcb63945f0537093582ba8ed0">CreateInstance</a> ()</td></tr>
<tr class="memdesc:acb7f470dcb63945f0537093582ba8ed0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ensure we have an instance present.  <a href="#acb7f470dcb63945f0537093582ba8ed0">More...</a><br /></td></tr>
<tr class="separator:acb7f470dcb63945f0537093582ba8ed0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad108001a18e9d0b64fb492df31dfe87d"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_debug.html#ad108001a18e9d0b64fb492df31dfe87d">Log</a> (params object[] objs)</td></tr>
<tr class="memdesc:ad108001a18e9d0b64fb492df31dfe87d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a new log entry, printing all of the specified parameters.  <a href="#ad108001a18e9d0b64fb492df31dfe87d">More...</a><br /></td></tr>
<tr class="separator:ad108001a18e9d0b64fb492df31dfe87d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af788bb9e5562a1039247fddf982d99f0"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_debug.html#af788bb9e5562a1039247fddf982d99f0">Log</a> (string s)</td></tr>
<tr class="memdesc:af788bb9e5562a1039247fddf982d99f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a new log entry.  <a href="#af788bb9e5562a1039247fddf982d99f0">More...</a><br /></td></tr>
<tr class="separator:af788bb9e5562a1039247fddf982d99f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a19fbe3244b2572b862d0a8985889d39a"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_debug.html#a19fbe3244b2572b862d0a8985889d39a">Clear</a> ()</td></tr>
<tr class="memdesc:a19fbe3244b2572b862d0a8985889d39a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Clear the logged text.  <a href="#a19fbe3244b2572b862d0a8985889d39a">More...</a><br /></td></tr>
<tr class="separator:a19fbe3244b2572b862d0a8985889d39a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a53b366917cf6258e5fd5c059b3cbbb5d"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_debug.html#a53b366917cf6258e5fd5c059b3cbbb5d">DrawBounds</a> (Bounds b)</td></tr>
<tr class="memdesc:a53b366917cf6258e5fd5c059b3cbbb5d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw bounds immediately. Won't be remembered for the next frame.  <a href="#a53b366917cf6258e5fd5c059b3cbbb5d">More...</a><br /></td></tr>
<tr class="separator:a53b366917cf6258e5fd5c059b3cbbb5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:af6209e438899926265be6e8b9227ed90"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_n_g_u_i_debug.html#af6209e438899926265be6e8b9227ed90">debugRaycast</a><code> [get, set]</code></td></tr>
<tr class="memdesc:af6209e438899926265be6e8b9227ed90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set by <a class="el" href="class_u_i_camera.html" title="This script should be attached to each camera that&#39;s used to draw the objects with UI components on t...">UICamera</a>. Can be used to show/hide raycast information.  <a href="#af6209e438899926265be6e8b9227ed90">More...</a><br /></td></tr>
<tr class="separator:af6209e438899926265be6e8b9227ed90"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a19fbe3244b2572b862d0a8985889d39a"></a>
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          <td class="memname">static void NGUIDebug.Clear </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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</div><div class="memdoc">

<p>Clear the logged text. </p>

</div>
</div>
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          <td class="memname">static void NGUIDebug.CreateInstance </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Ensure we have an instance present. </p>

</div>
</div>
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          <td class="memname">static void NGUIDebug.DrawBounds </td>
          <td>(</td>
          <td class="paramtype">Bounds&#160;</td>
          <td class="paramname"><em>b</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Draw bounds immediately. Won't be remembered for the next frame. </p>

</div>
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<a class="anchor" id="ad108001a18e9d0b64fb492df31dfe87d"></a>
<div class="memitem">
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          <td class="memname">static void NGUIDebug.Log </td>
          <td>(</td>
          <td class="paramtype">params object[]&#160;</td>
          <td class="paramname"><em>objs</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Add a new log entry, printing all of the specified parameters. </p>

</div>
</div>
<a class="anchor" id="af788bb9e5562a1039247fddf982d99f0"></a>
<div class="memitem">
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      <table class="memname">
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          <td class="memname">static void NGUIDebug.Log </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>s</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Add a new log entry. </p>

</div>
</div>
<h2 class="groupheader">Property Documentation</h2>
<a class="anchor" id="af6209e438899926265be6e8b9227ed90"></a>
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          <td class="memname">bool NGUIDebug.debugRaycast</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
  </tr>
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</div><div class="memdoc">

<p>Set by <a class="el" href="class_u_i_camera.html" title="This script should be attached to each camera that&#39;s used to draw the objects with UI components on t...">UICamera</a>. Can be used to show/hide raycast information. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>D:/WorkDir/Unity3D_Work/taidou_arpg/Assets/NGUI/Scripts/Internal/NGUIDebug.cs</li>
</ul>
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